Novel neurodigital interface reduces motion sickness in virtual reality

Milivoj Dopsaj, Wilhelmina Tan, Vladimir Perovic, Zoran Stajic, Nemanja Milosavljevic, Slobodan Paessler, Tomoko Makishima

Research output: Contribution to journalArticlepeer-review

Abstract

Virtual reality (VR) is a computer-created 3D environment with a focus on realistic scenes and pictures created for entertainment, medical and/or educational and training purposes. One of the major side effects of VR immersion reported in the scientific literature, media and social media is Visually Induced Motion Sickness (VIMS), with clinical symptoms such as disorientation, nausea, and oculomotor discomfort. VIMS is mostly caused by the discrepancy between the visual and vestibular systems and can lead to dizziness, nausea, and disorientation. In this study, we present one potential novel solution to combat motion sickness in VR, showcasing a significant reduction of nausea in VR users employing the META Quest 2 headsets in conjunction with a whole-body controller. Using a neurodigital approach, we facilitate a more immersive and comfortable VR experience. Our findings indicate a marked reduction in VR-induced nausea, paving the way to promote VR technology for broader applications across various fields.

Original languageEnglish (US)
Article number137692
JournalNeuroscience Letters
Volume825
DOIs
StatePublished - Mar 10 2024
Externally publishedYes

Keywords

  • Immersion
  • Locomotion in VR
  • Motion sickness
  • Neuroscience
  • Vestibular organ
  • Virtual reality

ASJC Scopus subject areas

  • General Neuroscience

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