Effective Feedback Procedures in Games for Health

Tom Baranowski, Kelly Bower, Paul Krebs, Claudine J. Lamoth, Elizabeth J. Lyons

Research output: Contribution to journalReview articlepeer-review

14 Scopus citations

Abstract

Feedback on game performance can be provided in many ways (e.g., cumulative points on game achievements, points on selected aspects of game play, biofeedback, brief statements offered during gameplay on choices made, verbal feedback at end of gameplay on overall performance, etc.). Feedback could be used motivationally to maintain player interest and involvement, informationally to guide the player in more effective choices, to build player confidence, and for a variety of other purposes. Although diverse feedback types and purposes are possible, some are more likely to be useful and effective. We have contacted several accomplished game designers and game researchers to obtain their insights into issues in feedback in Games for Health Journal.

Original languageEnglish (US)
Pages (from-to)320-326
Number of pages7
JournalGames for Health Journal
Volume2
Issue number6
DOIs
StatePublished - Dec 1 2013

ASJC Scopus subject areas

  • Health(social science)
  • Rehabilitation
  • Computer Science Applications
  • Public Health, Environmental and Occupational Health

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