TY - GEN
T1 - An Interactive Game for Changing Youth Behavior Regarding E-cigarettes
AU - Xu, Angela
AU - Amith, Muhammad
AU - Li, Jianfu
AU - Tang, Lu
AU - Tao, Cui
N1 - Publisher Copyright:
© 2020, Springer Nature Switzerland AG.
PY - 2020
Y1 - 2020
N2 - The aim of this study is to develop an educational video game and to assess its feasibility to influence youths’ interest in e-cigarettes. We first built a prototype storytelling game with facts about e-cigarettes, and then recruited 30 participants to evaluate the game. Each participant took pre- and post-game surveys on their knowledge, risk awareness, and susceptibility to using e-cigarettes. In addition, usability of the game was also evaluated in post-game survey. After playing the game, the participants demonstrated increased knowledge and perceived risk of e-cigarettes. The non-e-cigarette users reduced willingness to use e-cigarettes in post-game surveys. Results from this study demonstrated that using interactive video games can increase the users’ perception of vaping risk and thus potentially lower nicotine interest in youth.
AB - The aim of this study is to develop an educational video game and to assess its feasibility to influence youths’ interest in e-cigarettes. We first built a prototype storytelling game with facts about e-cigarettes, and then recruited 30 participants to evaluate the game. Each participant took pre- and post-game surveys on their knowledge, risk awareness, and susceptibility to using e-cigarettes. In addition, usability of the game was also evaluated in post-game survey. After playing the game, the participants demonstrated increased knowledge and perceived risk of e-cigarettes. The non-e-cigarette users reduced willingness to use e-cigarettes in post-game surveys. Results from this study demonstrated that using interactive video games can increase the users’ perception of vaping risk and thus potentially lower nicotine interest in youth.
KW - Electronic cigarettes
KW - Intervention
KW - Vaping
KW - Video game
KW - Youth
UR - http://www.scopus.com/inward/record.url?scp=85088742974&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=85088742974&partnerID=8YFLogxK
U2 - 10.1007/978-3-030-50726-8_67
DO - 10.1007/978-3-030-50726-8_67
M3 - Conference contribution
AN - SCOPUS:85088742974
SN - 9783030507251
T3 - Communications in Computer and Information Science
SP - 512
EP - 518
BT - HCI International 2020 - Posters - 22nd International Conference, HCII 2020, Proceedings
A2 - Stephanidis, Constantine
A2 - Antona, Margherita
PB - Springer
T2 - 22nd International Conference on Human-Computer Interaction, HCII 2020
Y2 - 19 July 2020 through 24 July 2020
ER -